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Production Manager at Ubisoft Québec — February 2022 - Present
Assassin’s Creed: Codename RED (TBC)
Cohort Manager at IGDA Foundation — December 2022 - Present
Producer at Vectorstorm — May 2021 - February 2022
MMORPG Tycoon 2 (2021, PC)
Producer at GUCK — May 2021 - September 2021
Unnanounced Project
Producer at Tin Man Games — August 2019 - April 2021
Warhammer Underworlds: Online (+ 11 DLC) (2020, PC)
Choices That Matter: And The Sun Went Out (2020, PC/Nintendo Switch)
Freelance Diversity Consultant for High Score conference — August 2019 - October 2019
Producer at SMG Studio — January 2019 - August 2019 (Part-time)
Moving Out (2020, PS4/XBO/PC/Nintendo Switch)
Producer at Lumi Interactive — January 2019 - May 2019 (Part-time)
Critter Clash (2019, iPhone/Android)
Freelance Diversity Consultant for Working Lunch — January 2019
Producer at PLAY9 — July 2018 - January 2019
Coral Cove (2018, Custom Platform)
Roly & the Leafy Lair (2018, iPhone/Android/Custom Platform)
Tumble Leaf (2018, Custom Platform)
AFL Kickoff (2018, Custom Platform)
Laser Invaders (2018, Custom Platform)
Tiny Town (2018, Custom Platform)
Wild Waterhole (2018, iPhone/Android/Custom Plaform)
DJ Defenders (2018, Custom Platform)
Adventure Steve (2018, iPhone/Android/Custom Platform)
Junior Game Programmer at PLAY9 — March 2018 - July 2018
Founder & Director at Game Developers of Australia (GDAU) — March 2018 - Present
Game Design Intern at Cultural Infusion — March 2017 - August 2017
Solo Projects
H4CK (2018, Android)
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PSM1, Professional Scrum Master I, Scrum.org (2022)
Post Graduate Diploma in Project Management, RMIT University (2021)
Bachelor’s Degree of Game Development, SAE Institute (2017)
Bachelor’s Degree of Applied Psychology, RMIT University (2013)
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SKILLS
Agile Methodologies: Scrum, Kanban, Waterfall
High-Level Planning & Dependency Management
Product Backlog Management & Grooming
Scope & Budget Breakdowns
Risk Identification, Analysis & Management
KPIs, goal setting, & tracking progress
Sprint Planning, Reviews & Retrospectives
Project Post-Mortems
Resource Planning
Setting Deadlines & Milestones
Tracking Project & Team Velocity
Creating & Presenting Project Presentations
Outsource Management
Monitoring & Adjusting Project Scope
Individual Contributor Management / People Management
Internal & External Playtesting Sessions
Setting Documentation Guidelines
Process & Pipeline Development/Implementation/Iteration
Stakeholder Management
Bug Management & Prioritisation
Cross-country & Timezone Collaboration
Quality Validation
TOOLS
JIRA
Confluence
Trello
Slack
Miro
Microsoft Suite
Google Suite
Unity
Unreal Engine 4 (UE4)
Anvil
Photoshop
OBS
Steamworks
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IGDA F Next Gen Leader recipient, 2021
Moving Out wins Game of the Year, AGDAs, 2020
IGDA F Scholars recipient, 2018
Dean’s Merit List, SAE Institute, 2018
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Australian Game Developer Awards (AGDAs) judge
2023, 2022, 2021, 2020
GCAP Conference volunteer
2021, 2020, 2019, 2018, 2017
Freeplay Independent Games Festival volunteer
2019
PAX Aus volunteer
2018 (NEXT Exhibit), 2017 (Checkpoint.org)
Oz Comic-Con volunteer
2017 (SAE)
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How to apply for a job in games (and what not to do) — Author (2023)
How Australia’s local games industry buoyed the success of Nik Pantis — Interview (2022)
Dev Diary, Episode 66 — Interview (2021)
Game Jams: A survival guide written by the internet — Author (2018)
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Production & the games industry for Monash University (2021)
Panel: Who’s Got That Roadmap, a Production Panel at High Score (2019)
‘Networking & Conferences: A Survival Guide’ seminar for GDAU (2019)
Early Games Career panel for Girl Geek Academy (2019)
‘Networking & Conferences: A Survival Guide’ seminar & workshop for GDAU (2018)